CHESS: Generic thought method

VERY WORK IN PROGRESS

1st LIST OF CONTENTS: MAIN TOPICS; MAIN PHASES OF THOUGHT:

1.Piece Lists: concepts to acknowledge every piece on the board

2.Movement Stars: concepts to acknowledge every piece’s every direction of movement

3.Effects per any 1 Move: concepts to acknowledge every detail in every move

4.Ideals: concepts to craft both’s plans most easily

5.Attacks to Defences: concepts to find, with Lists & Stars & Effects & Ideal comparisons, all relevant candidate_moves; from both’s compared Ideal Plans, to the Actual plans of both; the Syntheses

6.Choice Tree navigation: concepts to prioritize and deprioritize, then select, THE Actual Plan (the main branch)

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TEXT ORGANIZATION: Updated contents lists for Bibles etc other texts

Add every topic in the Bible into a 2nd contents list, more detailed than the 1st traditional list of bookpart names, which seem less descriptive to most.

Edit: I was recently given the New World translation (Study edition) by a Jehova’s Witness. It contains this updated contents list!

Advantages from a 2nd contents list: Faster grasp the whole “story” continuum. Select topics easier. Learn faster. Get less confused about whatever the book is about. And whatever other Advantages.

Disadvantages: more paper and more ink required. Somebodies need to do the topic work and printing and publishing. Many people need to Wonder how this wasn’t outvented centuries ago.

Example, translated from a Finnish Lutheran official Bible:

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GAME DESIGN: Sword-fighting system for computer games: easy basics, but varied & deep, realistic

I think I’ve managed to find a system of controls for mouse&keyboard, which covers most of the essentials of real-life sword fights. This system hasn’t been tried in any game I know of. Closest match is probably Mount&Blade (M&B). This is about as simple to use for newbies as the M&B system (maybe even simpler!), yet more varied and deep to master for veterans.

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