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Category Archives: chess theory

CHESS: Branchy, Decisive, Free: A Framework for Understanding High-Class Moves

11 Thursday Jan 2024

Posted by Ripsu-sama in chess, chess theory

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chess decision-making, chess strategy, complexity in chess, forcing moves, game tree, high-class moves, move quality, sharp vs calm positions, strategic freedom, winning routes

The Game Tree is a fundamental concept for explaining high-class moves.

I presume you already know about Game Trees.

The moves in a Game Tree create the structure of the Game Tree.

The excellence of a move is shaped by the future structure of the Game Tree.

The moves and the (future) structure of a Game Tree can be measured with the following concept pairs:

  • Decisive <–> Harmless (a.k.a. Sharp <–> Calm),
  • Branchy <–> Straight (a.k.a. Complicated <–> Simple),
  • Free <–> Deadendy,
  • Winning <–> Losing.

These concept pairs are measured as follows:

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CHESS: The Essence of Strategy: Tactics toward Visions

04 Thursday Jan 2024

Posted by Ripsu-sama in chess, chess theory

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chess decision-making, chess strategy, chess tactics, game-tree thinking, long-term planning, move selection, reverse calculation, strategic vision, tactical calculation, TAV algorithm

Search for the essences of Tactical and Strategic thought patterns in chess games:

  • 1. Short-term vs. Long-term: Tactical thinking addresses immediate or near-future moves, contrasting with the long-term perspective of moves inherent in strategic planning.
  • 2. Concrete vs. Abstract: Tactics involve concrete moves on the board, while strategy encompasses more abstract plans guiding the tactical flow of the game.
  • 3. Local vs. Global: Tactical thinking is local to specific squares on the board, whereas strategy takes into account the global interaction of different squares.
  • 4. Reactive vs. Proactive: Tactics react to the opponent’s moves in turns, while strategy involves proactively shaping the flow of moves according to preplanned strategies.
  • 5. Provability vs. Vision: Tactical thinking is related to more immediate attempts at winning on the board, while strategic thinking involves a longer-term vision for achieving success.

You can unite these thought patterns with the following:

  • The Essence of Strategy: Visualizing Moves and Tactically Advancing Towards Them:
  • In strategy, the key is to envision a change in the arrangement of pieces on the board and tactically work towards such.

In algorithmic form:

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CHESS: Comprehensive Style – a Classification of Styles by ChatGPT3.5.

01 Monday Jan 2024

Posted by Ripsu-sama in chess, chess theory

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chess, chess styles


1. Comprehensive Style


1. Comprehensive Style

  • 1.1. Calculative Style
  • 1.2. Resourceful Style
  • 1.3. Holistic Style

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CHESS: Optionful Nearness: Counting Possible Moves for Evaluation: Compression of Chess Principles

25 Saturday Nov 2023

Posted by Ripsu-sama in chess, chess theory

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Tags

chess engine ideas, chess evaluation, chess principles, development and activity, dynamic piece values, mobility-based evaluation, move counting, optionful nearness, piece mobility, space advantage

  • On the road to checkmate, it can be said, that capturing your opponent’s pieces is good, and avoiding the captures of your own pieces is good. Capturing a piece removes all its moves from the board permanently.
  • Queening pawns is good, because a Queen gives you a lot more moves than a pawn gives.
  • Developing pieces is good, because it gives your pieces more moves, and gives them shorter turn numbers to captures.
  • Space advantage is a good, because you have more moves available than the opponent has.
  • An inactive piece is less valuable, and an active piece is more valuable.

It can be said, that the road to checkmate increases your own moves (development and queening) and reduces your opponent’s moves (restraining and captures), until the opponent has no moves to avoid your checkmating moves.

  • As checkmate ends the game, and as chess is a game of reducing your opponent’s moves until checkmate, it can be said that the checkmate’s value is: reducing all the mated player’s moves to 0.
  • Hence the goal in chess is to maximize the ratio of “own moves / (own moves + opponent’s moves)” to 1, and avoid the ratio 0. The game starts from a ratio of 0.5, plus minus the effects of calculation and actual play.
  • The best moves are those, whose futures nett the highest number of moves, the opponent’s losses netting plus.
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