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CHESS: Branchy, Decisive, Free: A Framework for Understanding High-Class Moves

11 Thursday Jan 2024

Posted by Ripsu-sama in chess, chess theory

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Tags

chess decision-making, chess strategy, complexity in chess, forcing moves, game tree, high-class moves, move quality, sharp vs calm positions, strategic freedom, winning routes

The Game Tree is a fundamental concept for explaining high-class moves.

I presume you already know about Game Trees.

The moves in a Game Tree create the structure of the Game Tree.

The excellence of a move is shaped by the future structure of the Game Tree.

The moves and the (future) structure of a Game Tree can be measured with the following concept pairs:

  • Decisive <–> Harmless (a.k.a. Sharp <–> Calm),
  • Branchy <–> Straight (a.k.a. Complicated <–> Simple),
  • Free <–> Deadendy,
  • Winning <–> Losing.

These concept pairs are measured as follows:

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