Tags
chess decision-making, chess strategy, complexity in chess, forcing moves, game tree, high-class moves, move quality, sharp vs calm positions, strategic freedom, winning routes
The Game Tree is a fundamental concept for explaining high-class moves.
I presume you already know about Game Trees.
The moves in a Game Tree create the structure of the Game Tree.
The excellence of a move is shaped by the future structure of the Game Tree.
The moves and the (future) structure of a Game Tree can be measured with the following concept pairs:
- Decisive <–> Harmless (a.k.a. Sharp <–> Calm),
- Branchy <–> Straight (a.k.a. Complicated <–> Simple),
- Free <–> Deadendy,
- Winning <–> Losing.
These concept pairs are measured as follows:
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